3D Art Essentials
This is a neat little overview of the fundamental techniques required for all sorts of 3D artistic endeavors. The book is written in an accessible and down-to-earth language, which makes it immensely easy for even the complete novices to follow. It contains many examples and standard 3D techniques used by the 3D artists in the course of their everyday work. The topics covered include “Getting Started and Getting Finished,” “NURBS: The Spliny Truth,” “Rigging,” “Lighting the Way,” “Rendering,” “Making a Career out of 3D,” and many others. Unfortunately, the book doesn’t go into any depth when discussing any of these topics, and the examples lack detailed step-by-step instructions. Furthermore, the black-and-white screenshots and illustrations are not the most conducive ways of presenting artistically advanced material. They get the job done, but better illustrations would have definitely improved the quality of this book. Because of all of these shortfalls, this is not the best book to learn 3D techniques from. It would still make a decent supplementary material though.
There are no comments yet, add one below.